Thanks in advance to anyone willing to help in the matter. I have a simple question that most likely requires very complex answer. It seems to me that problem is the same, those maps are without step1 and step2.ĮDIT 1: Also, both of this “index.bin” file and “RMGTemp” folder (that are generated in game data folder), must be deleted before starting a game. “RMG map load failed” when I try to play them in lan multiplayer. Before that, map was not playable for neither exe files.Īpparently, All RMG maps that comes with the game cannot be played with MMH55_64.exe. If that is not done MMH55_Utility_64.exe will create new clones of the map file and will constantly generate new “index.bin” file and “RMGTemp” folder in game data folder.Īfter all this, map is playable with both MMH55_64.exe (for human players only) and with MMH55_Utility_64.exe (for humans and AI players). After that, map is saved, and then mapscript option can be added, either with mapmixer or Reanimation Patcher. That is, if map has 4 players, 4 teams has to be enabled and properly distributed in a manner that every player is one team.Īfter that, user must save the map and not pay any attention on warning notice from mapmaker that states “As you’ve changed this map, rmg marker will be lost and multiplayer regeneration win’t work”. Step 2: After that, user must click on “Teams” sub-menu, enable “Teams” option and select enough teams that every player has one team. User has to click on “Player Properties” sub-tab, and then under “Player” slider menu, for every player “Main town”, “Generate Hero in Town”, “Human Playable” and “Computer Playable” options has to be enabled. After that, Adventure Map Properties pop-up window appears.
Step 1: click on “View” option in the Map Editor and select first option “Map Properties”. It is not enough just to generate the map with MMH55_Editor_64.exe. I had similar problem, perhaps this can help. Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
But we are only able to get original maps to work and we're simply no longer interested in those old things.Īny help would be appreciated on how to get this to work. We absolutely want to play LAN games with AI players using the incredible ARMG. Learned how to port forward my router, port forwarded UDP 16000, enabled universal plug n' play, and did the same for my friend. Host made a game and joiner crashed with the error that said, "Heroes of Might and Magic 5 stopped working." Host sent joiner a copy of the map, same issue.ĭid more research on the FAQ for 5.5, found this, followed those instructions and still the same result. Made a map through the MM5.5 Editor/Tools/Advanced Random Map Generator, and ran it through the reanimation patcher. We did NOT enable Force the Game to Use the Tunngle Adaptor.
We enabled both Create Windows Firewalls Rules and Run as Administrator. Figured how to plug MMH55_Utility.exe into the launcher. Right-clicked our executables and chose to run Windows XP Service Pack 3 compatibility and enable run as Administrator.ĭownloaded and installed Tunngle. The problems arose when we tried to play on LAN yesterday. On the load screen, the lower left reads Version 5.6 Beta 4. So my friends and I went and downloaded RC 10 (Beta 4).